Schedule

Expand All +
  • June 27

    June 27, 2019

  • In fact, many architects, urban planners, sociologists, psychologists, geographers, and scientists in cross disciplines argue that as our media have become ever more virtual, the design and development of our physical spaces—through architecture and urban planning—have become even more important. If our media and our built spaces do not follow the same evolutionary paths, what is the relationship between these two fields of production and experience?​ This lecture will give a highlight on the dynamic and complex relationship between new media and architecture. We will look at architecture as a blanc canvas for rich media and embodiments of particular ideas and values—and at the impact that communication media have had on the practice of architecture and the way we experience our built environments.
    Art, Architecture & Design

  • I’ll explain how brain works with AR, about some scary things of computer vision.
    Art, Architecture & Design

  • Spatial Sound introduced by XR technologies is a big revolution. Every immersive game or experience now contains sound sources that our brain can easily localize in the virtual space, with a precision of a few centimeters. But... What about MUSIC ? Is Spatialized Music pleasant for everyone? Is the soundtrack of a VR Music Video something “Diegetic” ? Is the good old “Stereo” format still enough for extra-diegetic music we sync into immersive experiences? Let’s ask questions about the music listening experience of the future!
    Entertainment

  • A story through some pratical cases of immersive experiences in virtual reality selected from more than 200 productions under the direction of Guido Geminiani over the last 5 years, a unique journey as unique is the technique and language developed, a look into the sector that virtual reality has always been balanced between the doubt, that it is too early, and the fear it has already been late with a question: Is This the time of virtual reality?
    Entertainment

  • Walk trough of different use of VR and AR in storytelling for brands. How the new medium are helping a brand communicate and interact with the audience and how the different major platform are reshaping the way of communicate.
    Entertainment

  • The talk will cover recent advances in real-time rendering made possible by NVIDIA's introduction of real-time ray-tracing hardware coupled with extensive research in denoising algorithms, opening the doors to photorealistic physically based light transport simulations previously requiring multiple processing hours.
    Entertainment

  • June 28

    June 28, 2019

  • Business cases and guidelines to bring technology innovation inside the organizations.
    Industry 4.0

  • In Electrolux the digital transformation journey is underpinned by the following tagline: think big, try small and scale up fast. We start from real needs of the organization and look for a solution within the ecosystem. Experiencing the spirit and cooperating with Uqido we realised a first application to move training to a different paradigm. Exploiting the huge potential of VR technology our application offers to the users a new learning experience: smooth, enjoyable and measurable.
    Industry 4.0